Unity editor toolkit

Build worlds.
Make them yours.

Shape low-poly terrain, build streets and landmarks, and bring your levels to life. Hearthworld keeps your world editable inside Unity.

Unity 6.6 · Universal Render Pipeline

Isometric Unity capture of a wooded low-poly world with a lake and bridge
FIELD NOTES / 001Terrain and water study

The toolset

From a blank map to a place.

Built in Hearthworld

Different worlds. The same editor.

Open an editable starter scene or use the same tools to build a setting of your own.

Stone castle with blue-roofed towers and a fortified courtyard
Installed starter

Castle Courtyard

Explore a working gatehouse, enterable towers, and the Great Hall.

Modular science-fiction habitat with linked rooms and a glass observation dome
Installed starter

Meridian Spaceport

Start with a connected arrival hub, crew quarters, and an observation dome.

Cyberpunk blocks around a tall illuminated landmark tower
Tool demonstration

Landmark Square

Customize a skyline and street-level details in a single city draft.

In motion · Unity capture

Meridian after dark

Walk past a lit service bay and out toward the water. This scene demonstrates what you can build with scenery, signage and lighting.

Read the atmosphere guide

A practical workflow

Start with a shape.
Walk it in Unity.

Create a world, place a route or district, then explore the saved scene at ground level before exporting.

Browse the documentation
  1. Shape the map

    Pick a landform and adjust its footprint, formations, appearance and sea level.

  2. Make it a place

    Lay roads, fit buildings and add people, lighting and scenery.

  3. Prepare the environment

    Walk the scene, inspect it, and export a separate copy for your game.